The games

Margin Call

Hold the zone to siphon the other team's balance. Get pushed off and the flow reverses.

In developmentTeam money objective
Margin Call concept keyframe: two teams contesting a control zone

The design

Two teams, two balances, one contested zone. While your team holds the zone, value siphons from the other team's balance into yours, continuously. Lose the zone and the pipe reverses on the spot. There is no score to convert and no round to bank: the balances are the score, and the match ends when one side is drained or the clock closes with one side ahead.

It is a control format where map pressure is literally cash flow. Every push, every hold, every choke defended shows up on the tape as money moving, tick by tick, the whole match.

Status

Margin Call is in development and not yet playable. Team sizes, siphon rates, and match length are still being tuned, so we are not publishing numbers yet. It ships when it is ready; no dates. Like every Rakefall mode it will run on the same spine: server-authoritative simulation, double-entry ledger, on-chain settlement, and the flat 0.50% commission feeding the $RAKE loop.

Meanwhile

Quickdraw is live now. Bring a teammate; the duel sharpens both of you.