The money loop
How Rakefall works
Money gaming has always been turn-based: stake, wait, result. Rakefall makes the money move at the speed of the game. This page is the whole loop, end to end.
The premise
In a Rakefall match your balance is the scoreline. Every confirmed hit transfers value from your opponent's balance to yours the moment the server confirms it, at 60 ticks per second. There is no bet slip and no waiting on a result: the result is accumulating the entire time you play. Skill decides it, because there is nothing else in the loop that could.
The money loop
How a match works
01
Stake
Both players post the same stake. $1, $5, $10, $25 or $50. The pot is live from the first tick.
02
Duel
Two minutes on the clock, first to 7 kills ends it early. The arena is the trading floor and your balance is the position.
03
Every hit moves the pot
Base rates: body hit +$0.07, headshot +$0.15, kill +$0.85, streaks add +$0.20. Weapon multipliers apply. Each transfer settles at tick speed, minus the flat 0.50% platform fee.
04
Settle
The clock dies or the kill cap lands. The final balance is the result, and the winner's take settles on-chain with a public receipt.
The engine
One server-side simulation owns the truth for every match, running at 60 ticks per second. Clients render the fight and send inputs; they never decide outcomes, and no money math runs on the client where it could be tampered with. The server validates every shot: rate-of-fire caps, movement bounds, hit checks. What the simulation confirms is what happened.
The ledger
Every cent in a match is a journal entry in a double-entry ledger. Each hit is a debit on one side and a credit on the other, and the books must balance on every tick or the match halts. There is no path through the system where value appears or disappears unaccounted. This is the same accounting discipline exchanges run, applied to an arena.
The commission
The platform charges one flat commission: 0.50% on each transfer, collected in USDG. That is the entire business model. No house edge on outcomes, no spread, no rigged odds to defend. And the commission does not sit still: all of it market-buys $RAKE, with 50% burned, 30% returned to players, and 20% to treasury. The full mechanism is on the token page.
Settlement
When the match closes, the final balances are the result, and the settlement writes a receipt to Robinhood Chain. The receipt is public and portable: anyone can verify the result without trusting our word for it. Fairness is architecture, not policy; the details live on the fair-play page.
Beta now, real money with licensing
Everything above runs today in the free beta with credits that carry no cash value. Real-money play arrives with licensing, region by region, behind enforced responsible-gaming controls and identity verification. Current availability is on the regions page.