Provable and fair

Built to be checked

Money this fast only works if nobody has to trust us. The architecture does the proving, and this page explains how to check it.

One simulation owns the truth

Every match runs on a single server-side simulation at 60 ticks per second. Clients render the fight and submit inputs; they never decide outcomes. No money math executes on the client, so there is no client-side value to tamper with: a modified client can change what its player sees, never what the ledger records.

Inputs are validated, not trusted

The server treats every input as a claim to verify. Fire rates are capped server-side, movement is bounded by the simulation, and every hit is checked against the server's own world state before it moves a cent. Inputs that break physics are discarded, and accounts that keep sending them are removed. Suspected cheating goes to support@rakefall.com and gets reviewed against the match telemetry.

Skill decides, not random draws

There is no wheel, no dealer, and no house randomness deciding winners. Match outcomes derive from player inputs processed deterministically by the simulation. The platform has no stake in who wins: its commission is the same flat 0.50% whichever side takes the pot, which removes the house's incentive to tilt anything.

The books must balance

All match value lives in a double-entry ledger. Every transfer is a debit and a matching credit, and the invariant is checked continuously: debits equal credits on every tick, or the match halts rather than continue on corrupt state. Value cannot be minted, duplicated, or quietly lost inside a match.

Receipts on-chain

Every settled match writes a receipt to Robinhood Chain. The result is public, portable, and checkable by anyone, not a number on our say-so. The same applies to the $RAKE buyback loop: burns and distributions happen on-chain where they can be watched.

Audits

Independent third-party audits of the settlement contracts and the fairness claims on this page are planned before real-money launch. None are completed yet, and we will not pretend otherwise: reports will be published on this page as they land.

Found something?

If you find a vulnerability or an exploit, tell us at support@rakefall.com before telling anyone else. We read every report, and we act on them.