60
Ticks per second
Real time, not turn based
No bet slip, no waiting on a result. The match is a live tape running at 60 ticks per second, and every tick can move money.
Real-time duels where every confirmed hit moves the pot. Skill decides it, the chain proves it.
Free arena available now.
The category
Not slots. Not a sportsbook. Not a casino reskin. Real-time video games where money is the live scoreline, won and lost by the hit, recorded to the tick.
60
Ticks per second
No bet slip, no waiting on a result. The match is a live tape running at 60 ticks per second, and every tick can move money.
85
Milliseconds between shots at the cap
Aim, movement, timing. There is no wheel and no dealer. The only edge in the arena is the player holding the trigger.
1.00%
Flat commission per transfer
Each confirmed hit transfers value in the authoritative match ledger when the server confirms it. The final match result closes on chain with a public receipt.
The money loop
01
Both players post the same stake. $1, $5, $10, $25, $50, $100, $250, $500, $1,000. The pot is live from the first tick.
02
2 minutes on the clock, first to 7 kills ends it early. The arena is the trading floor and your balance is the position.
03
Base rates: body hit +$0.07, headshot +$0.15, kill +$0.85, streaks add +$0.20. Weapon multipliers apply. Each transfer posts to the authoritative match ledger at tick speed, minus the flat 1.00% platform fee.
04
The clock dies or the kill cap lands. The final balance is the result, and the winner's take settles on-chain with a public receipt.
Five playable games. Two coming soon.
Play the finished games in Free mode now. Light-Cycle and Sniper Duel stay visible as previews while their matchmaking remains closed.


Drive the core into the rival vault.
Chase → Strike → Score

Turn before the wall. Never touch either trail.
Auto-drive → Turn → Survive

Zoom in and land the first shot after DRAW.
Zoom → Aim → Shoot first

Win two decisive committed throws.
Commit → Reveal → Win

Take five decisive rounds from one committed deck.
Commit seed → Reveal cards → Take rounds

Connect four disks before your opponent.
Choose column → Drop disk → Connect four
The token
Rakefall's separate in-game commission is 1.00% on each transfer, collected in USDG. Half goes to Treasury and half market-buys RAKED to burn. Trading fees from the official pool follow the same 50/50 economic split.
Inflow
1.00% of every transfer, in USDG.
First allocation
Sent before any swap.
Converter
The remaining USDG buys RAKED on the open market.
100% of bought RAKED burned
50% of gross commission. Permanently.
50% USDG treasury
Operations runway, transferred before the market buy.
Token
RAKED
Chain
Built on Robinhood Chain
Supply
1,000,000,000
Token contract
0xDA13F0696dEeE600E595a6f438f5B2f538441668
RAKED is live on Robinhood Chain 4663. Wallet-to-wallet transfers are untaxed. Trading uses the official RAKED/USDG V3 pool with its immutable 1% pool fee.
Provable and fair
Money this fast only works if nobody has to trust us. The architecture does the proving.
Simulation
One simulation owns the truth at 60 ticks per second. Clients render the fight, they never decide it. There is no client-side money math to tamper with.
Settlement
Every settled match writes a receipt to Robinhood Chain. The result is public, portable, and checkable by anyone, not a number on our say-so.
Accounting
Every cent in a match is a journal entry. Debits equal credits on every tick or the match halts. The books balance because they cannot do otherwise.