The games
Quickdraw
Two players, one pot. Every confirmed hit moves it the moment the server confirms it, and the fastest trigger takes the table.

Format
1v1
Match clock
2:00
Ends early at
7 kills
Tick rate
60 per second
Stake tiers
$1, $5, $10, $25, $50
Commission
0.50%
How the money moves
Both players post the same stake and the pot is live from the first tick. Every confirmed hit transfers value from their balance to yours at these base rates, with weapon multipliers on top:
| Event | Base transfer |
|---|---|
| Body hit | +$0.07 |
| Headshot | +$0.15 |
| Kill | +$0.85 |
| Streak bonus | +$0.20 |
Each transfer settles at tick speed, minus the flat 0.50% platform commission. There is no house edge on outcomes: the commission is the entire business model, and all of it buys $RAKE back.
How a match plays
Two minutes on the clock, first to 7 kills ends it early. Your balance is the scoreline: land shots and it climbs, take them and it bleeds. When the clock dies or the kill cap lands, the final balance is the result, and the winner's take settles with a public receipt on Robinhood Chain. Aim, movement, and timing decide it. Nothing else does.
In the beta
Quickdraw runs on free credits with no cash value while licensing proceeds region by region. Same arena, same economy, no money at risk. See where you can play and how fairness is enforced.
Free play beta. Credits carry no cash value.