The games

Liquidation

The pot drains from every player, every second. Outlast the bleed. The last wallet solvent takes it all.

In developmentSurvival, last one solvent
Liquidation concept keyframe: a draining pot in a dark industrial arena

The design

Every player antes into one pot, and from the first tick the pot bleeds: each player's share drains continuously, every second, no pauses. Landing hits pulls value from other players into your share; taking hits accelerates your bleed. Run dry and you are liquidated, out of the match. The last wallet still solvent takes everything left on the table.

Where Quickdraw is a duel, Liquidation is attrition: a lobby of players, one shrinking pool of value, and a clock that never stops charging you for standing still. Playing safe costs you by the second. Playing reckless feeds everyone else.

Status

Liquidation is in development and not yet playable. Player counts, drain rates, and payouts are still being tuned, so we are not publishing numbers yet. It ships when it is ready; no dates. It will launch into the free beta first, on the same platform spine as Quickdraw: server-authoritative simulation, double-entry ledger, on-chain settlement, and the flat 0.50% commission feeding the $RAKE loop.

Meanwhile

Quickdraw is live now. The aim you build there carries.